Two-dimensional shooting targets do not respond to ballistic impact.
The men who fought in the Second World War were excellent soldiers with excellent weapons, but they were poorly trained in combat. The basic problem is that they mostly used to fire on bull’s-eye targets, as the police continued to do until a few decades ago.
If we expect our soldiers to be able to effectively use the weapons provided, we must train them with realistic simulations that replicate the threats they face. Since the time of Vietnam, the men and women of our army have been trained to shoot at human shapes that appeared surprisingly in the field of vision, thus inducing a conditioned automatic response in them. As soon as the figure appears the soldier has a fraction of a second to hit it, and this action is repeated hundreds and hundreds of times. When in Vietnam an enemy appeared before our troops, he was instantly shot down, without thinking.
Stimulus-Response – the revolution in the field of military training and law enforcement.
From the 1990s to today there has been a further evolution. […] Today we use pop-up targets with the three-dimensional image of an enemy soldier: the target has a face, wears a helmet and holds a rifle. It is much more realistic than the old monochromatic shapes and makes it much easier for soldiers to transfer what they learn to real situations.
The fundamental principle is the fidelity of the simulator, ie the degree of realism guaranteed by a training simulator.
Excerpt from On Combat – Psychology and physiology of combat in war and peace – by Dave Grossman
This is the foundation upon which TAT3D is built. We create a realistic scenario that provides a three-dimensional target closely resembling a human. This allows for an enhanced training at the conscious and unconscious level, which will in turn produce a more effective response in real-life scenarios.